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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating an Editor snap-to-grid drawn by a gizmo

If the positions of objects need to be restricted to specific increments, it is useful to have a grid drawn in the Scene panel to help ensure that new objects are positioned based on those values, as well as code to snap objects to that grid.

In this recipe, we’ll use gizmos to draw a grid with a customizable grid size, color, number of lines, and line length. The result of following this recipe will look as follows:

Figure 19.3: Example of a visible grid to which objects have been snapped

How to do it...

To create an Editor snap-to-grid drawn by a gizmo, follow these steps:

  1. Create a new Unity 3D project.
  2. In the Scene panel, turn off the Skybox view (or simply toggle off all the visual settings) so that you have a plain background for your grid:

Figure 19.4: Turning off the Skybox view in the Scene panel

  1. Updating the display and the child objects will be performed...
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