Implementing a Bullet class
Next, we set up our Bullet prefab with two orthogonal planes and a box collider, using a laser-like material and a Particles/Additive-Layer property in the Shader field:
The code in the Bullet.cs
file is as follows:
using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { //Explosion Effect [SerializeField] // Used to expose in the inspector private // fields! private GameObject Explosion; [SerializeField] private float Speed = 600.0f; [SerializeField] private float LifeTime = 3.0f; public int damage = 50; void Start() { ...