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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Length 308 pages
Edition 5th Edition
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Author (1):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
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Table of Contents (17) Chapters Close

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI FREE CHAPTER 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Introducing randomness in Unity

Game designers and developers use randomness in game AI to make a game and its characters more realistic by altering the outcomes of characters' decisions.

Let's take an example of a typical soccer game. One of the rules of a soccer game is to award a direct free kick to a team if one opposing team player commits a foul while trying to retake control of the ball. However, instead of giving a free kick whenever that foul happens, the game developer can apply a probability to reward only 98% of all the fouls with a direct free kick.

After all, in reality, referees make mistakes sometimes. As a result of this simple change, the player usually gets a direct free kick as expected. Still, when that remaining two percent happens, the game provides more emotional feedback to both teams (assuming that you are playing against another human, one player will be happy while the other will complain with the virtual referee).

Of course, randomness...

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