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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – scripting the target


We only need one more piece before we can finish putting the target together.

  1. That piece is a script. Create a new script in our Scripts folder and name it Target.

  2. First, in order to interact with our state machine, we need a reference to the Animator component. It is the component that you removed from the tank and the city. The Animator component is what ties all of the pieces of animation together.

    public Animator animator;
  3. It is followed by two float values that will dictate the range of time, in seconds, that our targets will sit in their idle states.

    public float maxIdleTime = 10f;
    public float minIdleTime = 3f;
  4. Next, we have three values that will hold the ID numbers of the parameters that we need to change. It is technically possible to just use the names of the parameters to set them, but using the ID number is much faster.

    private int timeId = -1;
    private int wasHitId = -1;
    private int inTheFrontId = -1;
  5. The last two variables will hold the ID numbers...

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