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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – styling the game


If you do not want to look far, the assets used for this chapter are found along with the resources for the book. All of the needed images are available, and they will work just well, until you have an opportunity to create some of your own.

  1. First, we need five small textures: ButtonActive, ButtonNormal, ONormal, XNormal, and Title. To create these, you will have to use a separate photo-editing program or use the ones supplied with the included projects.

  2. The easiest way to get the images into your Unity project is to simply save them into the Assets folder that is created when you create a new project. Alternatively, you can go up to the top and click on Assets followed by Import New Asset. This will open a file browser and let you navigate to the asset you want. When you have found the asset you desire to import and have clicked on the Import button, a copy of the asset is put in your project. Unity will not move or remove files that exist outside of the...

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