Using Sub-State Machines in Animator Controller
This recipe shows how to use Sub-State Machines. This concept helps to organize the flow in Animator Controller.
Getting ready
To start, you need to have a character with a few animations. In this example, we are using a character with NormalIdle
, NormalMove
, CombatIdle
, and CombatMove
animations. These animations will be then grouped in two Sub-State Machines
: Combat
and Normal
.
You can also open the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 01 Using sub state machines in animator controller
directory. In the Rigs
directory you, will find all the necessary animations. In the Controllers
directory, you can find the finished controller with two Sub-State Machines. You can find the Humanoid
character in the Example.unity
scene. If you press the space bar, our character will switch from Normal
to Combat
Sub-State Machine
.
How to do it...
To create a Sub-State Machine in a controller, follow these steps:
- Create and...