This recipe shows how to use Sub-State Machines. This concept helps to organize the flow in Animator Controller.
Using Sub-State Machines in Animator Controller
Getting ready
To start, you need to have a character with a few animations. In this example, we are using a character with NormalIdle, NormalMove, CombatIdle, and CombatMove animations. These animations will be then grouped in two Sub-State Machines: Combat and Normal.
You can also open the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 01 Using sub state machines in animator controller directory. In the Rigs directory you, will find all the necessary animations. In the Controllers directory, you...