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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
Languages
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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What this book covers

Chapter 1, Sprites, introduces the reader to the basic elements of 2D game development in Unity, Sprites. Furthermore, it gets the reader to start building the platform game.

Chapter 2, Animations, explains how to animate a Sprite in Unity and how to trigger different animations depending on the state of the character.

Chapter 3, Physics, teaches how to deal with 2D physics in Unity and how to use it to achieve believable movements.

Chapter 4, Level Design, introduces the reader to the Tiled Map Editor by showing the workflow from the creation of the map, and how to import it into Unity. Furthermore, it concludes the platform game.

Chapter 5, Creating Our Own RPG, starts with the foundations for creating the RPG game, by explaining the basic concepts needed for it.

Chapter 6, AI and Pathfinding, introduces the reader to basic Artificial Intelligence techniques, such as Pathfinding, and completes the RPG game.

Chapter 7, Tower Defense Basics, explains the basics for the creation of a Tower Defense game, using all the concepts learned so far.

Chapter 8, User Interface for the Tower Defense Game, dives into more in detail about creating a user interface for your games, with particular focus on the Tower Defense game.

Chapter 9Finishing Tower Defense Game, wraps everything up and completes the Tower Defense game by explaining gameplay elements and how to make all the elements of before they interact with each other.

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