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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – contain the explosion


Let's place this Glass Smash Particle System into a Prefab so that it's ready to use with our falling beer steins:

  1. In the Project panel, right-click or alternate-click and choose Create | Prefab.

  2. Rename the new Prefab as Glass Smash.

  3. Click-and-drag the Glass Smash Particle System from the Hierarchy panel into the empty Glass Smash Prefab. The icon lights up blue. That's how you know it's working.

  4. With the Particle System tucked safely away into the Prefab, delete the Glass Smash Particle System from the Scene (select it in the Hierarchy panel, and press the Delete key on your keyboard, or Command + Delete if you're using a Mac).

Tip

Clean up

I've kept my Project panel neat and tidy by putting all of my Prefabs into a folder. I've done the same thing with my scripts, my materials, my models, and my dirty sweat socks. Because there's not a lot going on in this project, it may seem like wasted effort. Still, organizing assets into folders is a good habit to...

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