Time for action – contain the explosion
Let's place this Glass Smash Particle System into a Prefab so that it's ready to use with our falling beer steins:
In the Project panel, right-click or alternate-click and choose Create | Prefab.
Rename the new Prefab as
Glass Smash
.Click-and-drag the Glass Smash Particle System from the Hierarchy panel into the empty Glass Smash Prefab. The icon lights up blue. That's how you know it's working.
With the Particle System tucked safely away into the Prefab, delete the Glass Smash Particle System from the Scene (select it in the Hierarchy panel, and press the Delete key on your keyboard, or Command + Delete if you're using a Mac).
Tip
Clean up
I've kept my Project panel neat and tidy by putting all of my Prefabs into a folder. I've done the same thing with my scripts, my materials, my models, and my dirty sweat socks. Because there's not a lot going on in this project, it may seem like wasted effort. Still, organizing assets into folders is a good habit to...