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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – add the Paddle


We'll borrow a term from Pong by naming our hittable surface paddle. The paddle will be the thing the player uses to bounce the ball and keep it up in the air. We can build the paddle using Unity's built-in Cube primitive, like we did with the Sphere.

  1. In the menu, navigate to GameObject | Create Other | Cube, as shown in the following screenshot:

    Now, according to Hierarchy, we have three instances of GameObject in our Scene: the Ball, a Cube, and the Main Camera. Let's rename our Cube to remind us what it will do in the game:

  2. If the Cube is not selected, click on its name in the Hierarchy panel and rename it Paddle:

    Now, we should make the Paddle more paddle-like by changing the Scale properties of the Transform component.

  3. Make sure that the Paddle is still selected in the Hierarchy panel.

  4. In the Inspector panel, change the X Scale value of the Paddle to 1.1.

  5. Change the Y Scale value of the Paddle to 0.04.

  6. Make sure the Position values are zeroed out to move the...

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