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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Summary


Congratulations! You have just created your first Unity prototype.

In this chapter, you should have become familiar with with the basics of using the Unity interface, working with Game Objects, components, and basic scripting. This will hopefully act as a solid foundation upon which to build further experience in Unity game development.

Now you might want to relax a little and take time to play your prototype or even create one of your own based on what you have learned. Or you may just be eager to learn more; if so, keep reading!

Let's move on to the main game of this book, now that you are a little more prepared on some of the basic operations of the Unity development.

In the next chapter, we will begin to create a game called Survival Island. In this, you will learn how to use the Terrain tools to create a tropical island, complete with its own volcano! Once you have created your island, you'll add a player character prefab and take a stroll around your newly created tropical paradise...

You have been reading a chapter from
Unity 3.x Game Development Essentials
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691444
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