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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Inter-script communication and Dot Syntax


In order to create games effectively, you'll often need to communicate between scripts in order to pass data around, adjust variables, and call functions in external scripts—by external here we can mean either a separate script or one attached to a different object than the given script.

Accessing other objects

Often you may be in a situation where your script is located on one object, and you wish to communicate with a script on another object—for example, your player character may shoot an enemy and this results in the need for their health to decrease, but each enemy has an independent script storing its own health, so a script on the player or bullet must address the script on the enemy that its health is stored within.

To do this, prior to accessing the script, you'll need to refer to the object, which can be done in various ways including using the Find()and FindWithTag() commands or in the case of a collision, by referring to the collided with...

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