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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Interactions and Mechanics

Now that we have a character with basic locomotion and an environment to work with, let’s take a look at how this character should interact with this environment. Unity allows us to use C# to build logic around GameObjects that the player can interact with. This is the basis of game design and helps tell the story or experience through actual interaction.

You’ll learn more about the specific interactions and mechanics that can be implemented with Unity in this chapter. We will cover:

  • Game loops
  • Mechanics toolbox
  • Interactions within our project
  • Stairs
  • Rings puzzles
  • Tight spaces
  • Interactive volumes
  • Design and implementation
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