There are too many features in Unity 2018 to all be covered in a single book. In this chapter, we will present a set of recipes illustrating VR game development in Unity, plus a range of additional Unity features that we wanted to include.
Introduction
The Big picture
Apart from plain text, there are three sections below will give you an idea of what this chapter is about.
Virtual reality
VR is about presenting to the player an immersive audio-visual experience, engaging enough for them to lose themselves in exploring and interacting with the game world that has been...