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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Moving via touch

This works well enough for what we're doing right now, but I'm assuming that you'll want to know how to use the mobile device's own way of moving, so we will go ahead and learn how to replicate the same functionality using touch instead.

Unity's Input engine has a property called Input.touches, which is an array of Touch objects. The Touch struct contains information on the touch that occurred, having information such as the amount of pressure on the touch and how many times you tapped the screen. It also contains the position property--like Input.mousePosition--that will tell you what position the tap occurred at, in pixels.

For more info on the Touch struct, check out https://docs.unity3d.com/ScriptReference/Touch.html.

To adjust our preceding code to support touch instead of mouse inputs, our code could look something like the following...

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