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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Using fuzzy logic

Once you understand the simple concepts behind fuzzy logic, it's easy to start thinking of the many, many ways in which it can be useful. In reality, it's just another tool in our belt, and each job requires different tools.

Fuzzy logic is great at taking some data, evaluating it in a similar way to how a human would (albeit in a much simpler way), and then translating the data back to information that is usable by the system.

Fuzzy logic controllers have several real-world use cases. Some are more obvious than others, and while these are by no means one-to-one comparisons to our usage in game AI, they serve to illustrate a point:

  • Heating ventilation and air conditioning (HVAC) systems: The temperature example when talking about fuzzy logic is not only a good theoretical approach to explaining fuzzy logic, but also a very common real-world example...
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