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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Setting up the player tank and aspect

Our Target object is a simple sphere game object with the mesh render removed, so that we end up with only the Sphere Collider.

Look at the following code in the Target.cs file:

using UnityEngine;

public class Target : MonoBehaviour
{
public Transform targetMarker;

void Start (){}

void Update ()
{
int button = 0;

//Get the point of the hit position when the mouse is being clicked
if(Input.GetMouseButtonDown(button))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;

if (Physics.Raycast(ray.origin, ray.direction, out hitInfo))
{
Vector3 targetPosition = hitInfo.point;
targetMarker.position = targetPosition;
}
}
}
}
You'll notice we left in an empty Start method in the...
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