Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems
Explore essential topics such as graphics, sound, networking and user input
Helpful tips and techniques to increase the potential of your Torque 3D games
Description
Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Who is this book for?
The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.
What you will learn
Game data manipulation and event scheduling using TorqueScript
Work with and display Torque 3D s built-in metrics to expose your game s performance characteristics
Improve your game s frame rate through proper zone and portal set up
Learn hidden TorqueScript secrets to ease game development
Set up standard RPG mouse controls and object manipulation
Learn to create a drag-and-drop inventory front end
Go beyond the standard FPS weapon set-up to make each weapon unique
Refine the look of your game using various object animation capabilities and damage states
Work with multiplayer servers and pass game specific data to and from the client
Have your game communicate with various third party online services
this was a great help in programming beyond the basics of torque.It provided just enough advice and was very readable
Amazon Verified review
AhmadApr 16, 2013
5
A perfect book for the people who want to learn the intermediate & advance level of Torque game engine base on step by step explanation & screenshots. Great work by the Author
Amazon Verified review
NetwyrmFeb 26, 2013
5
This is the first and only book of which I am aware written for the modern Torque engine. Wyand's volume not only addresses that lack, but addresses it most adequately, with clear and consistent examples and full explanations. Not a book on engine theory, it is filled with examples of script which answer most common questions involved in setting up the requirements for basic gameplay in the engine. I would that it had been available when I started scripting for Torque -- it would have cut literally years out of the learning curve.
Amazon Verified review
drastikApr 27, 2013
5
I found this to be perfect for my current level of understanding in Torque. I like that it doesn't begin with how to download & install the SDK, setting up an IDE, and so forth. It jumps right into what someone in my position is looking for: de-mystifying the code with great explanation and examples.I was very excited that it went into detail about inventory & client<->server communication. That had always been a cloudy subject between game engines that I have coded for. I definitely feel that with what I've read already, and having this book by my side, I can jump back into development with a greater understanding and accomplish more than I was able with google & documentation :)The book on Packt: [...]
Amazon Verified review
Konrad KissFeb 21, 2013
5
David Wyand's Torque 3D Game Development Cookbook is aimed at developers who are already familiar with the Torque 3D engine but who want to improve their level of knowledge or who look for quick and concise solutions to specific problems - carefully hand-picked problems that are likely to surface during the development of any game. This prerequisite and the game developer terminology used throughout the book make it one of the very few intermediate to advanced level guides that are available today.I was a technical reviewer for this book - this made me one of the book's earliest critics. Being a game developer and having worked with this particular engine for many years, my personal wish was to help create a book that goes beyond the widely accessible pieces of information in terms of content and tries to dig deeper. David Wyand's book meets and exceeds this expectation.It is not for absolute beginners - at least not without minimal preparation. It often assumes knowledge of terms and engine features for specific recipes. Such an example would be shaders and CustomMaterial. The book explains how you can make good use of CustomMaterials, but it assumes you have an idea about what a shader is - which I find fair. It doesn't waste your time explaining what a shader is - this information is available through a number of sources online - but it will tell you how you can hook up your custom shader to create unique materials.The great thing about a cookbook is that requirements change recipe by recipe. So even if you are a beginner, you will find solutions to problems that you are likely to face on day one. Other recipes are tailored at problems that you meet several weeks or months into your development cycle, and by then it rightfully assumes a background knowledge of a number of things that you were likely to meet during that time.If you are serious about working with Torque 3D, this book will definitely make your life easier. However, if you are just starting out, be sure to first go through the Torque 3D tutorials that you find in the engine docs. Those will give you the basics, while Torque 3D Game Development Cookbook will be your go-to source for tips once you begin writing script code.
David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
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