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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Creating a password text edit box


There are times when we don't want to display the characters being entered into a text edit GUI control, for example, when entering a password. In this recipe, we will learn how to set up properties of a text edit control to mask the characters being typed by the user.

Getting ready

For this recipe, we will be working with the GUI Editor. We begin by starting up our game (such as the one built using the Full template), and at the main menu pressing F10 to launch the GUI Editor. We can then either choose the New Gui option from the File menu to start with a blank Canvas, or click on Open to open an existing .gui file from the File menu.

How to do it...

In the following steps we will add a new text control and set it up for password entry:

  1. Select the Library tab from the top-right corner of the GUI Editor. This will display a list of all possible GUI controls that may be placed on the Canvas of the editor.

  2. Expand the Text rollout section for a list of all text...

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