Anti-Aliasing Techniques
Anti-aliasing can be achieved in many ways, the most common being the one usually provided by the graphics API. In this chapter, we start by looking at how to enable and use the anti-aliasing provided by Vulkan, going over a multitude of other techniques that are more suitable for other use cases that require better anti-aliasing or that need a different algorithm altogether, such as temporal anti-aliasing. In this chapter, we will guide you through various anti-aliasing techniques, starting from enabling and using the one provided by Vulkan to exploring other more advanced and suitable methods for different use cases. The goal is to empower you with the knowledge and skills to choose and implement the most appropriate anti-aliasing technique for your specific needs, thereby improving the visual quality of your rendered graphics.
In this chapter, we will cover the following recipes:
- Enabling and using Vulkan’s MSAA
- Applying FXAA
- Utilizing...