Using an HDRI, Sky Texture, and Sun to light our scene
In this section, we will be setting up our scene lighting using an HDRI map, a Sky Texture, as well as a Sun. Let's do this now:
- Ensure you are in the Shading workspace by clicking the Shading tab at the top of the interface.
- In the top-left corner of the Shader Editor, you will see a drop-down menu with the name Object. This is the Shader Type menu. Here you can switch between the three different shader types: Object, World, and Line Style. Click this drop-down menu and select World from the list.
- By default, you should see two nodes, a Background node and a World Output node.
- We're going to use an HDRI map from Poly Haven that you can download for free from here: https://polyhaven.com/a/forest_slope.
You don't have to use this HDRI – feel free to use any HDRI map you want.
- Now drag and drop your HDRI map from Finder or File Explorer into the Shader Editor. You will see...