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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Adding a rest pose

In this section, we will create a rest pose for our character using the Rigify rig that we appended in the Importing our character and walk cycle section. A rest pose is similar to a T-pose, and it will greatly assist with the cloth simulation later in this chapter. The rest post will also assist us when we model the clothing later in this chapter in the Creating clothing for our character section. Let's get started!

  1. First, we need to see all the keyframes on the rig that we have created for the walk cycle. Click the rig in the 3D Viewport to select it.
  2. Enter Pose Mode by pressing Ctrl + Tab.
  3. In Pose Mode, press A to select all the rig components. This will ensure that all the keyframes are shown in the timeline:

Figure 10.5 – The keyframes for the walk cycle are displayed in the timeline

  1. Move these keyframes to the right to make space for the rest pose. Hover the mouse cursor over the timeline at the...
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