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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Re-implementing the main menu

In order to demonstrate how much easier it is building interactivity in this way, let's re-construct the main menu, starting by creating its .interface file:

Interface MainMenu MainMenu.style 0 0 Immovable NoTitle "Main menu"
Element Label Title 100 0 MainMenuTitle.style "Main menu:"
Element Label Play 0 32 MainMenuLabel.style "PLAY"
Element Label Credits 0 68 MainMenuLabel.style "CREDITS"
Element Label Quit 0 104 MainMenuLabel.style "EXIT"

The interface is set to have zero padding on both axes, be immovable, and have no title bar. All three buttons in this interface, as well as its title, can be represented by labels with different styles. Speaking of which, let's take a look at the style of our main menu interface:

State Neutral
Size 300 150
TextSize 12
Font Main
/State

As you can see, it only defines the most basic attributes and does not aim to be visually responsive by itself. The button label style...

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