Sculpting Human Anatomy
In the next three chapters, you will learn how to create a full character that is ready to be 3D printed. This book will show the creation of a gladiator. It is recommended that you follow along, but you can also pick another subject and apply the lessons to your own model.
In this chapter, we’ll start by creating realistic anatomy, a key skill that many professional ZBrush artists need to master to be attractive candidates for jobs in fields such as VFX or collectibles.
You’ll begin by gathering references and resources. This is a crucial step that will save you time later on and will help you sculpt an anatomically correct and believable body.
Next, you will block in the body using anatomy knowledge and plenty of reference images. After that, you will go through the individual muscle groups that affect the look of the body the most, showing examples and providing sculpting tips.
Finally, you will pose the model and add asymmetry to...