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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush FREE CHAPTER
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Sculpting hair with FiberMesh

If your goal is to create a classic sculpture, sculpting the hair is the way to go. But perhaps you want to create a realistic render with a 3D render engine outside of ZBrush. In that case, you can use ZBrush’s tool for hair creation, FiberMesh.

Important note

While FiberMesh can be used to create realistic hair in software such as Maya, it is not an industry-standard tool. Grooming artists mainly use XGen, Yeti, or Houdini – they offer a variety of sophisticated tools that let you create a variety of different hairstyles with many more settings, but more importantly, the workflow is less manual and less destructive. In ZBrush, the grooming process will require using grooming brushes, and there is no option to get automatic effects. Tools such as XGen, on the other hand, let you add effects such as clumping and noise through simple sliders and values. In case you do not have access to any other hair tool, FiberMesh can still be useful...

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