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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – drawing our first square

Let's start a new project and call it shapes. We'll work with the default cat sprite using the following steps:

  1. Add the when () key pressed block from Events, and choose the letter d for draw. We'll use this key to draw the shape.
  2. From the Pen palette, add the pen down block.
  3. Attach a move () steps block, and set a value of 50.
  4. After the move (50) steps block, add a turn () degrees block, and change the value to 90.
  5. Duplicate the move (50) steps and turn (90) degrees blocks three times. Your script should look like the following screenshot:
    Time for action – drawing our first square
  6. Press the d key, and observe that the cat quickly draws a square as shown in the following screenshot. Press the d key repeatedly, and note that the shape doesn't change.
    Time for action – drawing our first square

What just happened?

We drew a square even though it happened too quickly to see, and the cat is partially obstructing the line. We'll make our script more concise soon enough, but this simple script introduces us to...

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