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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Step into the light, please


While our Scratch sprites can't see the outside world, we can use the light sensor on the PicoBoard to control a sprite based on the amount of light detected by the sensor.

For this exercise, we'll modify a dragon sprite and make it grow based on the amount of light it receives.

Time for action

Scratch includes several sprites that have scripts by default, which means the sprite is already programmed to do something. We're going to use such a sprite to jump-start this exercise:

  1. Open a new Scratch project, and select the choose new sprite from file option.

  2. Open the Fantasy folder and select the Growing Dragon sprite. It's the dragon designated as having 1 script.

  3. The sprite contains one simple script that sets the size of the dragon based on the loudness block. Click the flag and make some noise. See the dragon expand and contract.

  4. Now, replace the loudness block that's inside the set size to block with the sensor value block. Select light from the drop-down list.

  5. Enable...

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