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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Next steps


This project spawns a lot of related ideas. You could build on the existing project by creating an interactive math lesson that asks a user to choose a starting number. Then, calculate the results and explain the math behind the results. After that, prompt for user-selected values.

You could use the stamp block to fill up the stage with grains of rice to show the power of doubling.

Our formula used a simple interest calculation, but you could apply the same principles we learned in this chapter to build a project to calculate and graph compound interest.

Of course, you could also create a project that illustrates mathematical folktales.

Using the pen tool in conjunction with the mathematical functions, you can create elaborate interactive art projects. Our project created a simple graph, but stop by the Pen Gallery on the Scratch web site for some inspiration: http://scratch.mit.edu/galleries/view/24716.

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