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Rust Quick Start Guide

You're reading from   Rust Quick Start Guide The easiest way to learn Rust programming

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789616705
Length 180 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Arbuckle Daniel Arbuckle
Author Profile Icon Daniel Arbuckle
Daniel Arbuckle
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Ready FREE CHAPTER 2. Basics of the Rust Language 3. The Big Ideas – Ownership and Borrowing 4. Making Decisions by Pattern Matching 5. One Data Type Representing Multiple Kinds of Data 6. Heap Memory and Smart Pointers 7. Generic Types 8. Important Standard Traits 9. Other Books You May Enjoy

Rc

There are times when Rust's insistence that each data value has only one owner just doesn't fit our program's data model. What if we're writing a word processing engine, and we wanted people to be able to include the same image in multiple places without wasting memory on duplicates; or what if we were modeling an organization where one person might be referenced by multiple roles?

We could have one definitive owner of the shared information, and use borrows everywhere else, and if that works, it's probably the way to go. There are two situations where it doesn't work, though:

  • We don't know how long the lifetimes of each of the users of the shared data value will be
  • We need write access to the shared data in at least one of the users

A word processing engine is a good example of problem number one: An image may be used more than once in...

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