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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Going further into animating this character

Animation can make seconds feel like days. During the frames when Rain holds her poses—not the intervals of movement between our key poses, but the long gray intervals between those intervals—Rain’s body is statuesque. Our animation is still a simple sequence of discrete, whole-character poses, with each one encoded in a column of keyframes. As such, Rain’s resulting motion is not yet very good, but we’ll keep chipping away at it like a sculptor to stone. As we give form to our work, we’ll get to witness Rain becoming all the more life-like.

Our next phase involves keying particular bones rather than the whole character all at once; carrying out the poses that require more attention as to how they relate to the poses that come before and after. This middle phase of animation is more detailed than blocking-out, but we’re far from anything we’d call detailing. Some might call it the...

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