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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Linking a character in a new scene

Before we jump into interacting with Rain’s armature and sticking her in different poses, we must first explore some even more exciting topics: linked libraries and file dependencies. What fun!

Unlike previous chapters, where we opened a downloaded .blend file and immediately began working inside it, we won’t be working directly on Rain’s .blend file. If we did, we’d have to make a full copy of Rain – or her .blend file – for each animation she was used in. As we’ll learn, this is bad practice for such a complex and valuable asset like Rain.

Instead, we’ll create a new file that will reference the file containing Rain. This will make rain_v2_6_packt.blend a linked library.

Linked libraries

In Blender, the term linked library means a .blend file that contains data referenced by another .blend file, through the use of File | Link. The use of linked libraries is a technical process that...

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