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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

The Noise modifier has endless other uses – earthquakes, flickering lights, objects blowing in the wind – in a pinch they can even be used on the bones of a character to make them look more alive while they’re just standing there. What a terrific feature! Oh – and those other modifiers we learned about were cool too, I guess.

Another thing that’s cool is how much we were able to accomplish with no keyframes except for the mandatory ones we had to insert at the beginning. After adding modifiers, even those keyframes can be deleted, and the F-curve will stick around (don’t do that, though). Personally, I enjoy procedural animation techniques that require little to no keying. However, keep in mind that modifiers don’t have to replace the regular animation process; they can also work in addition to whatever else we want the F-curves to do.

Sometimes it’s fun to let go, add hardly any keyframes, and let Blender procedurally...

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