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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Loading a Cone with AJAX

Follow the given steps:

  1. Make sure that your web server is running and access the ch02_07_ajax-cone.html file using your web server.
Web Server Address

You know that you are using the web server if the URL in the address bar starts with localhost/ or 127.0.0.1/ instead of file://.
  1. The folder containing the code for this chapter should look like this:
  1. Click on ch02_07_ajax-cone.html.
  2. The example will load in your browser and you will see something similar to this:
  1. Please review the load functions to better understand the use of AJAX and JSON in the application.
  2. How is the global model variable used? (Check the source code.)
  3. Check what happens when you change the color in the common/models/geometries/cone.json file and reload the page.
  4. Modify the coordinates of the cone in the common/models/geometries/cone.json file and reload the...
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