Summary
In this chapter, we saw how Python can access the content of Blender via bpy.data
and introduced space entities such as vectors. We also saw how to interact with the user activity through bpy.context
, and how read-only attributes of context are changed by affecting the status of objects and layers.
In Chapter 3, we will see how to insert our routines in our own add-ons and make them ready to install and use in Blender.