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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Exporting 3D files


You've already learned that you can save your work as an image or a PDF file. If you want to generate 3D objects in Processing, and render them in a 3D application such as Cinema 4D or in a CAD program, you'll need to save that 3D data. We'll take a look at how you can use the DXF library that comes with Processing to save your generated 3D models.

How to do it...

We'll need to import the DXF and OpenGL libraries first. Go to the Sketch | Import Library menu, and choose these libraries from there. You'll also need to declare a boolean variable named saveDXF. We'll use this variable in the same way as we used the savePDF variable in the recipe on saving PDF files.

import processing.opengl.*;
import processing.dxf.*;
  
boolean saveDXF = false;

void setup()
{
  size( 640, 480, OPENGL );
  smooth();
}

In the draw() function, we'll use the beginRaw() and endRaw() functions to record the 3D data we need to save. You need to draw all 3D objects between these functions.

void draw...
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