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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Developing the HTML canvas


Let's start by creating an HTML canvas in which the game will take place. The HTML for our code belongs in ~/pong/views/index.ejs. You'll find an existing index.ejs file there from the skeleton you just cloned. We will replace the contents of index.ejs with the following code.

We want to write a simple page that creates an HTML5 canvas element. The logic that drives the canvas will be placed in the pong.js file we're about to write. Enter the following code into index.ejs:

<!DOCTYPE html> 
<html> 
  <head> 
  <title>XMPP Pong</title> 
  <style type="text/css"> 
    body { background-color: #eee; } 
    #container { margin:0 auto; width: 640px; } 
    #pong { border: 1px solid; background-color: #fff; } 
  </style> 
  </head> 
  <body> 
      <div id="container"> 
    <h1>XMPP Pong </h1> 
      <!-- More to be filled in here soon...
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