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Practical Arduino Robotics

You're reading from   Practical Arduino Robotics A hands-on guide to bringing your robotics ideas to life using Arduino

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804613177
Length 334 pages
Edition 1st Edition
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Author (1):
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Lukas Kaul Lukas Kaul
Author Profile Icon Lukas Kaul
Lukas Kaul
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Selecting the Right Components for Your Robots
2. Chapter 1: Introducing Robotics and the Arduino Ecosystem FREE CHAPTER 3. Chapter 2: Making Robots Perceive the World with Sensors 4. Chapter 3: Making Your Robot Move and Interact with the World with Actuators 5. Chapter 4: Selecting the Right Arduino Board for Your Project 6. Part 2: Writing Effective and Reliable Robot Programs for Arduino
7. Chapter 5: Getting Started with Robot Programming 8. Chapter 6: Understanding Object-Oriented Programming and Creating Arduino Libraries 9. Chapter 7: Testing and Debugging with the Arduino IDE 10. Part 3: Building the Hardware, Electronics, and UI of Your Robot
11. Chapter 8: Exploring Mechanical Design and the 3D Printing Toolchain 12. Chapter 9: Designing the Power System of Your Robot 13. Chapter 10: Working with Displays, LEDs, and Sound 14. Chapter 11: Adding Wireless Interfaces to Your Robot 15. Part 4: Advanced Example Projects to Put Your Robotic Skills into Action
16. Chapter 12: Building an Advanced Line-Following Robot Using a Camera 17. Chapter 13: Building a Self-Balancing, Radio-Controlled Telepresence Robot 18. Chapter 14: Wrapping Up, Next Steps, and a Look Ahead 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we learned many important aspects of robot programming with Arduino. Cooperative multitasking and a good understanding of state machines are important for almost any reboot program that needs to run on a microcontroller. A good grasp and intuition for feedback control systems are also very useful when building robots. To get you there, we built a PID position-controlled DC servo motor that allows you to experiment with parameters, code, and hardware changes to solidify your understanding of feedback control systems.

In the next chapter, we will focus on object orientation, a very powerful feature of the C++ language that allows us to reuse much of our code and that simplifies using code written by others. You will learn how to write your own object-oriented (OO) Arduino libraries that can be used by anyone.

Instead of the Further reading section on this topic, it is worth spending some time experimenting with your DC servo motor. You can test the effects...

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