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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Using texture libraries

Texture libraries are websites from which you can download a variety of high-quality textures and texture maps. Although most texture libraries charge a subscription fee for full access, they still have lots of textures available for free. Here are some popular texture libraries:

To find materials and texture maps on Textures.com, visit the site and find the Library button in the top pane, as marked in Figure 5.1.

Figure 5.1 – The Textures.com home page

Figure 5.1 – The Textures.com home page

Then, click on the PBR Materials section on the left side of the page, as shown in Figure 5.2.

Figure 5.2 – The PBR Materials section

Figure 5.2 – The PBR Materials section

This will open a large library of materials, which include texture maps. You can see this in Figure 5.3.

Figure 5.3 – A library of PBR materials

Figure 5.3 – A library of PBR materials

Clicking on a material will reveal...

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