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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Creating materials

We will now learn to create new materials and control some of their basic properties. We will also learn to apply multiple materials to a single object, which will be useful for texturing models more complex than the default cube.

In the next few steps, we will create a new material and change some of the properties of that material:

  1. Navigate to the Material Properties tab on the right side of the screen and click the New button to create a new material.
Figure 1.3 – Default Material in the Material Properties men.

Figure 1.3 – Default Material in the Material Properties men.

  1. In the Surface menu below the default material, find the Base Color box. Clicking on this box will open the color wheel, where you can choose any color for the material.

    Let’s create a military green color to practice some of the color controls. We will click on the green/yellow area in the outermost part of the color wheel, as shown in Figure 1.4 (bottom).

Figure 1.4 – Base Color box (top), opening the color wheel (bottom)

Figure...

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