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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a following third-person camera


A large portion of games use some variant of a following third-person camera, including marble-rolling games like the one we've been using as an example. These cameras typically follow the target around while maintaining a set distance and elevation.

First, we'll need to disable our current camera code, and then we can create a new script for our new camera code. Perform the following steps to create the camera:

  1. Click on the Main Camera object in the Hierarchy window to display its properties in the Inspector window.

  2. Uncheck the box next to the Tracking Camera component to disable it.

    Disabled components are still present on objects, but they don't function as long as the checkbox is empty as shown in the following screenshot:

  3. Create a new script called ThirdPersonCamera.cs in your Code folder, attach it to the Main Camera object in the Hierarchy window, and open it in your code editor.

    The first thing we'll add to the camera is a function...

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