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OpenFrameworks Essentials
OpenFrameworks Essentials

OpenFrameworks Essentials: Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Profile Icon Denis Perevalov
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$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (8 Ratings)
Paperback Apr 2015 206 pages 1st Edition
eBook
$22.99 $25.99
Paperback
$32.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Denis Perevalov
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (8 Ratings)
Paperback Apr 2015 206 pages 1st Edition
eBook
$22.99 $25.99
Paperback
$32.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$22.99 $25.99
Paperback
$32.99
Subscription
Free Trial
Renews at $19.99p/m

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OpenFrameworks Essentials

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Description

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

What you will learn

  • Install openFrameworks and create a new project Generate 2D and 3D graphics Mix images and videos and process them with shaders Add GUI controls and adjust them from external devices and apps using the OSC protocol Control parameters with a timer, Perlin noise, and sound and text files Use the Arduino to control your application Build a video synthesizer project Run your project on iOS, Android, and Raspberry Pi devices

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 23, 2015
Length: 206 pages
Edition : 1st
Language : English
ISBN-13 : 9781784396145
Category :

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Product Details

Publication date : Apr 23, 2015
Length: 206 pages
Edition : 1st
Language : English
ISBN-13 : 9781784396145
Category :

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Frequently bought together


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Total $ 136.97
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Total $ 136.97 Stars icon

Table of Contents

12 Chapters
1. Getting Started with openFrameworks Chevron down icon Chevron up icon
2. Creating Your First openFrameworks Project Chevron down icon Chevron up icon
3. Adding a GUI and Handling Keyboard Events Chevron down icon Chevron up icon
4. Working with Raster Graphics – Images, Videos, and Shaders Chevron down icon Chevron up icon
5. Creating 3D Graphics Chevron down icon Chevron up icon
6. Animating Parameters Chevron down icon Chevron up icon
7. Distributed and Physical Computing with Networking and Arduino Chevron down icon Chevron up icon
8. Deploying the Project on iOS, Android, and Raspberry Pi Chevron down icon Chevron up icon
9. Further Resources Chevron down icon Chevron up icon
A. Video Synthesizer Reference Chevron down icon Chevron up icon
B. openFrameworks Quick Reference Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(8 Ratings)
5 star 87.5%
4 star 0%
3 star 0%
2 star 12.5%
1 star 0%
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Amazon Customer Aug 30, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am not a programmer, though I have a bit of basic programming experience. This book is clear enough so that I can understand it and I can try out all the examples and use them as a basis for my own experiments.
Amazon Verified review Amazon
Yoichi Nagashima Jun 03, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
At first, I again strongly recommend to read the first book of the author "openFrameworks Essentials" for people who want to expand the possibility in designing interactive multimedia. I enjoyed that first book as my first experience about the openFrameworks. And I understood that openFrameworks can realize the same great projects like Max/MSP/jitter or Processing, but the final application is "standard", not as special environments : this is the open source culture, of course.This second book is presented by the author and a video artist. The author Denis Perevalov is a enthusiastic and sincere scientist, and he has collaborated with many artists in many projects. If you search his name in YouTube or in Vineo, you will enjoy many amazing interactive multimedia projects. Though I had thought that the title of this book "Essentials" means the advanced level from the first book, I understand this more thin book is rather practical version for students. The first book is a textbook, and this second book is the manual to develop an exciting "Video Synthesizer" for amazing VJ performance.In Processing website, Arduino website and Raspberry Pi website, there are standard "Tutorial" page for beginners. We are overwhelmed by the texts introducing many knowledges in an orderly manner, and fear that we cannot do anything before we do not master all of them. This is a problem of "text book" generally. On the contrary, this new book presents the "Video Synthesizer Structure" at the beginning. We can overview of the whole project constructed by each modules of openFrameworks, and we can study/test/arrange any part of them in response to our own request.The traditional education in design was "learn, then produce". But 21st-century design education is "producing with study", because we can get huge knowledges/know-hows by Internet and the system works realtime. This culture "Sketching" (Sketching in Hardware) expands by the open source culture in the world. We can be happy all by the open source culture and Internet - this book informs us the happy future in design, I think. I want to recommend with confidence this book to my students and research/design/education communities.
Amazon Verified review Amazon
Cameren Aug 30, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Step by step instructions to create a video synthesizer work really well. Great introduction into openFrameworks.
Amazon Verified review Amazon
Dolores Joya May 13, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book covers a build up of project work which is closer to a real application of the knowledge. Denis covers a lot of the more sought after techniques in this book. I've read Denis Perevalov's first book Mastering openFramewoks: Creative Coding Demystified and was quickly on my feet with OpenFrameworks. I did a little research and discovered he has taught this subject for several years and his teaching style comes through. I would read openFrameworks Essentials to get the feel of building a full project and read Mastering OpenFrameworks for a walk-thru or reference for what OpenFrameworks can do.
Amazon Verified review Amazon
cloud_canvas Aug 08, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I cannot praise this book highly enough. The project you build looks awesome, and the extent they take you to with adding all kinds of common hooks into it (LFOs for modulation, OSC hooks, reading serial values from a microcontroller) are incredibly useful for every type of creative coding project... these are things that I need to do all the time.Make sure to save a zip of your project at the end of Chapter 3 like they tell you to do. Even though it only comprises about 40 pages towards the end of the book, there's a final sprint of executing a diminutive version of the final project on literally every single platform that oF can handle that's exhilarating!This book covers everything it should in the best way possible with the most satisfying result. I am VERY impressed, and I can't wait to tie into the authors' other openFrameworks book.
Amazon Verified review Amazon
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