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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Running the project on an iOS device

In this section, we will create a video synthesizer project and run it on iOS Simulator and an iOS device. The project will be based on code we developed in Chapter 3, Adding a GUI and Handling Keyboard Events.

Tip

If you have no source code for the project we made in Chapter 3, Adding a GUI and Handling Keyboard Events, please get it from the example code files for this book.

To develop iOS projects, you must have a computer running OS X (such as MacBook, Mac Pro or Mac mini). This is mandatory before you go ahead with this section.

To deploy the project on a real iOS device and publish it on the Apple App Store, you need two things:

  • An iOS device (iPhone, iPad, or iPod touch)
  • An iOS Developer License from Apple (this costs $99 per year; you can buy it at developer.apple.com/programs)

    Note

    You can still develop a project and run it in iOS Simulator without this license but can't upload it on your iOS device and publish on the App Store.

Let's prepare...

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