Summary
In this chapter, you were introduced to the basics of AI in a multiplayer game. First of all, you were given some information on how to create a Navigation System that will let your AI move independently around the level. After that, you created a base minion, which will patrol around seeking the player characters, changing its behavior to a more aggressive stance once it finds them. As a last step, you added spawn points around the dungeon in order to populate the area with worthy opponents.
The most important thing to take away from this chapter is that, with your previously acquired knowledge, everything is correctly synchronized over the network. I promised you that learning things from the start would be a huge advantage in the future! And trust me, putting in the effort and really grasping the basics is now paying off with your project!
In the next chapter, we’ll keep on exploring some of the possibilities of implementing worthy opponents for your hero &...