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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Chapter 1: Melding Unity and Blender

"The journey of 1,000 parsecs begins with a single thruster burn." – The AutoSage of Rigel VI

Hello, Earthling! How would you like unlimited cosmic power? That is essentially what you get when you use the ultra-versatile Unity game engine in combination with the awesome assets you can create with the Blender graphics toolkit. "Wait a minute," you say with worry, "that much power sounds expensive." Well, worry not! All that power can be had for the low, low price of… nothing

(Full disclosure: if you start making more than $100,000 a year with Unity, you need to start paying a licensing fee. You should be so unlucky!)

This book starts you on the path to that unlimited power. Once begun, it is a never-ending journey bounded only by your effort and imagination. Unity and Blender go together like some of the most famous human combinations: 

  • Peanut butter and jelly
  • Pen and paper
  • Thelma and Louise

On our journey, we will learn how to create, alter, texture, animate, and script 3D objects in Unity and Blender and exchange them between the two programs in our pursuit of making breath-taking, mind-altering, fun-inducing, superlative-worthy video games.

This chapter lays the groundwork for what lies ahead. We will cover the following:

  • What is Unity and why choose it?
  • What is Blender and why choose it?
  • What software, hardware, and knowledge should you have to make this journey?
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Mind-Melding Unity and Blender for 3D Game Development
Published in: Dec 2021
Publisher: Packt
ISBN-13: 9781801071550
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