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Microsoft HoloLens Developer???s Guide
Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide: A Complete Guide to HoloLens Application Development

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Microsoft HoloLens Developer???s Guide

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Key benefits

  • Create immersive augmented reality apps for Microsoft HoloLens from scratch
  • Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like
  • Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app

Description

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.

Who is this book for?

If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed.

What you will learn

  • Design an app for HoloLens that is feasible and attractive to use
  • Add gestures and interact with them
  • Create sounds in the app and place them in a 3D space
  • Use voice generation and voice recognition to make your apps more lifelike
  • Interact with the physical environment to place holograms on top of physical objects
  • Compare HoloLens with the other products and know how to use its strengths
  • Use assets from third parties to enrich our app

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 21, 2017
Length: 390 pages
Edition : 1st
Language : English
ISBN-13 : 9781786464385
Vendor :
Microsoft
Category :
Languages :

What do you get with eBook?

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Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
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Product Details

Publication date : Jul 21, 2017
Length: 390 pages
Edition : 1st
Language : English
ISBN-13 : 9781786464385
Vendor :
Microsoft
Category :
Languages :

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Frequently bought together


Stars icon
Total $ 146.97
Microsoft HoloLens Developer???s Guide
$48.99
HoloLens Blueprints
$48.99
Microsoft HoloLens By Example
$48.99
Total $ 146.97 Stars icon

Table of Contents

8 Chapters
Lets Begin! Chevron down icon Chevron up icon
Designing Your App Chevron down icon Chevron up icon
Gestures and Events Chevron down icon Chevron up icon
Make Some Noise - Sounds Chevron down icon Chevron up icon
Be Heard - Voice Interactions Chevron down icon Chevron up icon
Take a Look around You - Spatial Mapping Chevron down icon Chevron up icon
Lets Talk! Communications between Devices Chevron down icon Chevron up icon
Speed Up Your Development - Advanced Unity3D Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(1 Ratings)
5 star 0%
4 star 100%
3 star 0%
2 star 0%
1 star 0%
elhassan Dec 09, 2017
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
A simple language book. Until now I have read yet the DirectX and Unity chapters. I will update this review when I read them
Amazon Verified review Amazon
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