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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Creating the Chase state


If the player is seen by the enemy and is not within attacking distance, the enemy would run to attack the player. This state, in which the enemy runs towards the player with hostile intent, is the Chase state. There are two main exit conditions for this state. If the enemy reaches attacking distance, they should change from the Chase state to the Attack state. In contrast, if the player disappears from sight, the enemy should continue to chase as best as they can for a while and then give up the chase if, after an interval, the player still cannot be sighted. Refer to the following code sample 7-9:

01 //This coroutine runs when object is in chase state
02 public IEnumerator State_Chase()
03 {
04 //Set current state
05 CurrentState = AI_ENEMY_STATE.CHASE;
06 
07 //Set Chase State
08 ThisAnimator.SetTrigger((int) AI_ENEMY_STATE.CHASE);
09 
10 //Loop forever while in chase state
11 while(CurrentState == AI_ENEMY_STATE.CHASE)
12 {
13        //Set destination to player...
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