Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Camera gizmos


When a camera is selected in the Scene tab and the Gizmo display is enabled, it displays a frustum gizmo that indicates clearly where the camera is positioned in the scene and what the camera can see from that view, given its other properties such as field of view, as shown in the following screenshot:

Camera displays the frustum when selected in the Scene view

This gizmo is especially helpful to position selected cameras to get the best possible view of the scene. However, there are times when you want to achieve almost the reverse, that is, to position objects in the view of unselected cameras. Specifically, you'll want to move particular objects in the frustum of a camera and make sure it's visible to that camera. This can be tedious to achieve under normal circumstances, because, by default, cameras don't display their frustum gizmo when deselected. This means that as you move objects around, you'll need to continually select and reselect your cameras to check whether the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime