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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary

The updated Animation system provides a tremendous boost to the users with lots of hidden features. I've not covered everything as that would deserve another book entirely, so feel free to experiment further. The Mecanim system isn't just for animation either, and we will return to this later on.

We covered an overview of all the main Sprite animation components (Animator, Controller, Clips, Keyframes, and Curves), importing new sprites, animating sprites and controlling states, improving animations, and structuring renderers.

In the next chapter, we will build an environment for our character to walk around in, with environments, sprite layers, and scene navigation.

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