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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Summary

2D game development has received a new life with the inclusion of 2D support in Unity 4.3. Since then, many other features have been added, making Unity 5.3 one of the most versatile and user-friendly gaming engines on the market. Never before has it been easier to make a 2D game from start to finish on a budget and within a short amount of time.

In this chapter, we covered the objective of the book, the paths to get the assets needed for the sample project, an overview of the key terms and features related to 2D game development in Unity, and an overview of the most apparent changes implemented in Unity 5 related to 2D game development.

Are you sitting comfortably? Well, keep your arms and legs in the ride at all times and prepare yourself for a high-speed ride!

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