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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Building a snake engine in JavaScript


It is time to get your hands dirty. Let's see how to create an engine in JavaScript to manage a snake game using our board, our factory, and the power of QML.

Please create a new engine.js file with the following snippet:

.import "factory.js" as Factory 
.import "board.js" as Board 
 
var COLUMN_COUNT = 50; 
var ROW_COUNT = 29; 
var BLOCK_SIZE = 1; 
 
var factory = new Factory.GameFactory(); 
var board = new Board.Board(COLUMN_COUNT, ROW_COUNT, BLOCK_SIZE); 
 
var snake = []; 
var direction; 

The first lines are the Qt way to import a JavaScript file from another JavaScript file. Then, we can easily instantiate a factory variable and a 50x29 board variable. The snake array contains all the snake game items instantiated. This array will be useful to move our snake. Finally, the direction variable is a 2d vector handling the current snake direction.

This is the first function of our engine:

function start() { 
    initEngine(); 
 
    createSnake(); 
    createWalls...
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